Oculus Rift support has been released. A couple weeks ago we requested free hardware from Oculus Rift. They answered positive and they sent us for development. Currently it is available in Steam Store. But it will be in Oculus Store soon.
Our first update has been successfully published to Steam!
There were some complains about aiming. We have created a floating crosshair which is available only in the beginner mode (which can be set in Pub from Paper Clip). We believe it makes aiming easy without ruining the atmosphere of the game.
A new level has been added. We will publish more levels soon. When we are convinced that there are enough levels, we will connect this levels in a map and player will only be able to choose missions which belong to this dot in the map.
A Gyrocopter has been added to the game. Player must shoot fuel tanks or the pilot of this vehicle to take it down. Explosions included! 😉
There have been enhancements in the UI. You will notice blood splats when you are hit. Metal spark has been added to bullet hit to make where the bullet hit noticeable.
Instead of floating weapons, we added gloves to the gun to make the feeling better.
Summary of the update:
•Floating Crosshair in beginner mode
•Blood screen improvement
•Mission papers map image changed
•Gyrocopter (Flying enemy vehicle)
•Metal sparkles improvement
•Flame and explosion on Gyrcocopter
•Oakhaben – Capital City (New map)
•World Map changed
•Glove model added to Weapons and papers
•Gameplay camera in train missions has been inverted
•Truck collider fixed
After our Steam Early Access release, we have had many feedbacks regarding to difficulty of the aiming. We wanted players to aim and shoot as they shot a real weapon. Let’s admit; it is difficult to aim at a moving target from a moving vehicle.
In most of the VR shooter games, a laser beam is used to make shooting easier. However, in Diesel Express, we didn’t want to put a laser beam to the weapons, since it would ruin the atmosphere of the game.
We decided to use a crosshair. However, in VR, the view and the weapons are not stable, we couldn’t just put a regular crosshair into the middle of the screen. We came up with an idea of Floating Crosshair. It is a 3D crosshair which points what the weapons is aiming. It is basically the same with a laser beam, but, it looks much better and fits Diesel Express better.
We add Floating Crosshair just into beginner mode. In the difficult mode, it disappears.
It seems we need to come up with ideas like this in Virtual Reality domain. There is a whole new game-play waiting to be discovered.
Last week we released Diesel Express in Steam as early access. It was a great moment when we finally pressed publish button. The game took a lot of attention. There are very friendly and motivating comments in steam page as well as e mail. Even negative comments are very supportive. We planned our update plan with these comments which is coming from the community. We also got many e-mails from youtubers who request making a gameplay video for Diesel Express. These feedbacks made us be sure about the development. Thanks for support!
Here is the Launch Video for Diesel Express. We are very happy for the final results of our game. We are looking forward to release it on time. The music in the pub scene is a song by Frank C Stanley, called “When The Mockingbirds Are Singing In The Wildwood”. The battle music is “Battle In The Sky” composed by Walid Feghali.
Currently we are working on a new snowy terrain. We are still discussing about its name. It looks really fine to me. I took this screenshot from Unity viewport, so its not the final look. I will capture a video as soon as possible. If you wondering how do we create this terrains, we are using world machine which is giving A LOT of possiblities to us to create realistic terrains. After creating it in World Machine, we render hightmap (for hight value) and splatmap (for texture layers) outputs. Then we import them to Unity terrain.